shù > 3dsmax zhōng wén bǎn
mùlù
No. 1
  3ds max zài shēng zhè shì 7.0, àn zhào qián de guàn shēng réng rán méi yòu gǎi biàn běn de gōng zuò liú chéngdàn shì tiān jiā liǎo hěn duō xīn gōng néngjiàn cái zhìdòng huàxuàn rǎn zhè fāng miàn dōuyòu tóng chéng de gǎi jìn shēng yòu sān liàng diǎn , mentalray xuàn rǎn shēng dào liǎo 3.3; ér characterstudio bèi chéng dào xīn kuài jìn lái wài, 7.0 de xuàn rǎn zhī chí guǎng shòu dài de xiàn tiē (normalmap), jiāng shǐ 3dsmax zài yóu kāi tiē shè fāng miàn gèng jiā yóu rèn yòu 。 3dsmax7.0 duō liǎo duō biān xíng( finalyeditpoly) biān ji 。 3dsamx7 xīn gōng néng bāo kuò: characterstudio?4mentalray?3.3normalmappingtool: xiàn tiē gōng rendertotextureupdate: xuàn rǎn dào wén gēngxīn editpolymodifier: biān ji duō biān xíng xiū gǎi editablepolyenhancements: biān ji duō biān xíng gōng néng shēng paint_select_ions: miáo huì zhuósè de xuǎn fāng shì paintdeformforpolyobjects: zhēn duì duō biān xíng de miáo huì zhuósè biàn xíng improveduvediting: zēng jiā gōng néng de uv biān ji clone&aligntool: zhì duì gōng modulardxmaterials: biāo zhǔn de dx cái zhì directxstandardmaterial: directx biāo zhǔn cái zhì pixel-basedcameramapping: xiàng de shè xiàng tiē parametercollections: cān shù shōu skinmorphmodifier: biǎo biàn xíng xiū gǎi skinwrapdeformer: biǎo bāo guǒ biàn xíng reactioncontrollerupdate: fǎn yìng duī kòng zhì zēng jiā xīn gōng néng snappingimprovements: snapping gōng néng gǎi jìn mobilegamingfeatures: biàn de yóu zhēng gēn 'èr èr nián yuè suàn ruǎn jiàn bǎo tiáo guī dìngwèile xué yán jiū ruǎn jiàn nèi hán de shè xiǎng yuán tōng guò 'ān zhuāngxiǎn shìchuán shū huò zhě cún chǔ ruǎn jiàn děng fāng shì shǐ yòng ruǎn jiàn de jīng ruǎn jiàn zhù zuò quán rén xiàng zhī bào chóu ! jiàn wàng jiā 'àn shuō míng yán jiū ruǎn jiàn ! ān zhuāng qǐng kàn suō zhōng de shuō míng wén jiàn
   xià zài zhǐ: http://wstatic.xunlei.com/web/content?cid=a851b361a4c056d8d5f4398c23f55c54c86911ec
No. 2
  3DS MAX zài shēng zhè shì 7.0, àn zhào qián de guàn shēng réng rán méi yòu gǎi biàn běn de gōng zuò liú chéngdàn shì tiān jiā liǎo hěn duō xīn gōng néngjiàn cái zhìdòng huàxuàn rǎn zhè fāng miàn dōuyòu tóng chéng de gǎi jìn shēng yòu sān liàng diǎn , MentalRay xuàn rǎn shēng dào liǎo 3.3; ér CharacterStudio bèi chéng dào xīn kuài jìn lái wài, 7.0 de xuàn rǎn zhī chí guǎng shòu dài de xiàn tiē (NormalMap), jiāng shǐ 3DSMAX zài yóu kāi tiē shè fāng miàn gèng jiā yóu rèn yòu 。 3DSMax7.0 duō liǎo duō biān xíng( FinalyEditPoly) biān ji 。 3dsamx7 xīn gōng néng bāo kuò: characterstudio?4mentalray?3.3NormalMappingTool: xiàn tiē gōng RendertoTextureUpdate: xuàn rǎn dào wén gēngxīn EditPolyModifier: biān ji duō biān xíng xiū gǎi EditablePolyEnhancements: biān ji duō biān xíng gōng néng shēng PaintSelections: miáo huì zhuósè de xuǎn fāng shì PaintDeformforPolyObjects: zhēn duì duō biān xíng de miáo huì zhuósè biàn xíng ImprovedUVediting: zēng jiā gōng néng de uv biān ji Clone&AlignTool: zhì duì gōng ModularDXMaterials: biāo zhǔn de DX cái zhì DirectXStandardMaterial: DirectX biāo zhǔn cái zhì Pixel-basedCameraMapping: xiàng de shè xiàng tiē ParameterCollections: cān shù shōu SkinMorphModifier: biǎo biàn xíng xiū gǎi SkinWrapDeformer: biǎo bāo guǒ biàn xíng ReactionControllerUpdate: fǎn yìng duī kòng zhì zēng jiā xīn gōng néng SnappingImprovements: Snapping gōng néng gǎi jìn MobileGamingFeatures: biàn de yóu zhēng gēn 'èr èr nián yuè suàn ruǎn jiàn bǎo tiáo guī dìngwèile xué yán jiū ruǎn jiàn nèi hán de shè xiǎng yuán tōng guò 'ān zhuāngxiǎn shìchuán shū huò zhě cún chǔ ruǎn jiàn děng fāng shì shǐ yòng ruǎn jiàn de jīng ruǎn jiàn zhù zuò quán rén xiàng zhī bào chóu ! jiàn wàng jiā 'àn shuō míng yán jiū ruǎn jiàn ! ān zhuāng qǐng kàn suō zhōng de shuō míng wén jiàn
   xià zài zhǐ: http://wstatic.xunlei.com/web/content.htm?cid=A851B361A4C056D8D5F4398C23F55C54C86911EC