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Contents
About the Game
  "II taikourisshiden" series has been ten years since the launch, from one generation to the Five Dynasties, the screen and the system has undergone great changes, but no change in its fundamental contents - allowing the player to play the Man of the Warring States period of Japan Toyotomi Hideyoshi (formerly Kinoshita Tokichiro, one thousand five hundred thirty-six ~ 1598), and to _set_ the characters and events of historical facts, construct a troubled hero of Japan's Warring States era. For many Chinese players, is the "II taikourisshiden" Let them first learned about the history of Japan's Warring States period.
  "II taikourisshiden" was born in 1993. From 1978 to 1993 years of fifteen years, had developed into the world's most renowned glorious game software development company via a dye clubs. Lapel president Yoichi Nakagawa and his wife Mrs. Keiko With the deepening of the history-loving and unique insight for the game, produced a series of historical themes of classic strategy game "Three Kingdoms" series, "Nobunaga's Ambition" series and the "big sailing era "and so on. However, innovation does not stop there glory does not before.
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Basic Information
  Chinese name: II taikourisshiden
  Name: taikou
  Development of production: koei (glorious)
  Agent Release: See ancient version
  Time to market: see ancient version
  Game Platform: See ancient version
  Genre: Strategy (pioneered the strategy to develop and mixed game modes, including a blend of strategy and role playing to develop the essence of the game type, and has a high degree of openness and freedom of the multi-linear)
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Configuration Requirements
  See ancient version
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Game background
  _Select_ the game's storyline is also an important factor in its success, "II taikourisshiden" the hero is a legend in Japanese history - the end of the Warring States in troubled times, Toyotomi Hideyoshi unified Japan (Kinoshita Tokichiro), he is also the most humble origins Quan Chen, from slaves to retainers, generals from the Oda family until Guanju an off white goods, for the ministers to the extreme, a real world people. This hard struggles, coupled with the ever-changing Japan's Warring States era and the time of many heroes, so that players can vicissitudes of history division, feel little rough experience.
  Toyotomi Hideyoshi (Wen Hideyoshi, Mi ひ で と と yo yo expands, toyotomi hideyoshi, 1536 年 ~ 1598) was born in the village of Mei Zhang Aichi counties, the son of poor peasants. Originally called Kinoshita Tokichiro.
  1568 renamed Kinoshita Hideyoshi. Due to the long and shallow governance Asakura righteous King combat meritorious, 1573 has been called Omi country Nagahama Castle Santo. After the change of wood under the surname Hashiba (Hideyoshi Hashiba, take Niwa long show and Shibata surname of each word). After the command to attack China in accordance with local, state conquered Harima, Tajima country Inaba country, so prepare before the United States for Ukita's clothes are country and
  And Mao Lihui Yuan combat.
  1582 occurred becomes instinct Temple wise Mitsuhide murder Nobunaga. Hideyoshi was being besieged prepare Chinese city of Takamatsu. He quickly made peace with the Maori, the army returned to Kyoto, at the Battle of Yamazaki break wise Mitsuhide. Minister of state for its achievements in meeting the Qing chow occupy the initiative, and in the battle of cheap Yue defeated Shibata, Takigawa a Tianxin Xiao Yi and weaving, so long show and Niwa pool Tian Hengxing unto, in Komaki Nagakute war with Tokugawa Ieyasu and weaving Nobuo war and become a real Nobunaga's successor.
  Osaka Castle was built in 1583 on the site of Ishiyama Honganji. 1585 either off white, 1586 by Toyotomi surname and to Ren Taizheng minister, established a regime. After the conquest has Kishu, Shikoku and Kyushu conquest conquest, conquered the whole territory of western Japan. 1590 expedition Kanto, surrounded Odawara Castle and defeat Hojo, so Masamune country such as the Northeast Mutsu name are owned by various services, unified Japan, ending Japan's Warring States Period. 1591 Off White's position will give the nephew of Toyotomi show times, claiming to be too close.
  1592 sent troops to Korea (Lu Man Battle), met fierce resistance and Volunteers throughout North Korean navy Yi Sun-sin, while Ming also sent reinforcements to North Korea, so a truce. Shortly after the breakdown of negotiations, in 1597 again sent troops to Korea (Qing long battle). Hideyoshi August 18, 1598 at Fushimi Castle died.
  Oda Nobunaga, Toyotomi Hideyoshi multi inherited policies to Lok Lok Zhu Indian cities and the revitalization of commercial vessels trade in order to control the city, casting monetary policies to control business. Taihe seized land and hunting knife used to establish tax policies, soldiers, farmers completely separate system for the Edo shogunate foundation.
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Ancient version
  See entry II taikourisshiden 1
  See entry II taikourisshiden 2
  See entry II taikourisshiden 3
  See entry II taikourisshiden 4
  See entry II taikourisshiden 5
  II taikourisshiden Ⅰ
  Game Platform: sfc, md, dos, windows
  Taiko Japanese itself refers to the man of the Warring States Period, "Toyotomi Hideyoshi," he was the only one to last when the farmers came from the highest official position of the Japanese people in Japanese history, the life story can be seen, some of what his life story concrete You can see Shibata refining Saburo book "Hideyoshi Biography" a book, I will dwell a little.
  The game was characterized by a Taiko system seems very obvious, a strategy-based role-playing game protagonist Kinoshita Tokichiro Shou Nobunaga home at the end of the official, according to the plot development (of course, many people who are familiar with the game You can not follow the plot to) _set_ hehe exploits, has become the lord of a castle and then to become daimyo and dominate the world, with their own power to run around and deal with the distribution of forces between the time and the various city, very kind to let players into the role taste.
  Taiko game _set_ting where you will feel yourself and computer-controlled in an interactive form, you only see the world instead of one person alone, this game is a good idea to get evaluated. Because of this sense of interactivity, we will produce a psychological unconscious in a competitive attitude, which will put the people of that part of the role-playing game on its head. In pursuit of the perfect self, which is a very wide range of psychology, so when someone studies of how perfect and let yourself become more immersed in the game _set_tings worldview.
  Taiko character attributes a different look with three or letter Nagano, people have the ability to value 6, 8 and 2 skill level, because there are so many projects, and role-playing exercises mechanisms have a certain technical content, You can give full play to their creativity and ideas to pursue more perfect, but from the perspective of strategy games, but also for men generals judge more angles, more people seek to organize a variety of fantasy-style army. Two grades are the tactical and strategic levels, singled and war tactics are useful in strategic affairs in the war strategy and improve the success rate, while meeting the desire of many people leveling. And these two generals for men also can be developed, which would also increase the drag on the fun of the game. Because a number of capabilities, when the character _set_ is often not comprehensive care to some of the characters feel the ability to _set_ the wrong skills, many depressed people, and the whole _set_ of the generals in the Kai _set_ too strong, so Designers who feel conscious bias. Of course, these people an understanding of the history of Japan to work, if only to play the game do not have to care.
  In role-playing, when free movement pattern is an excellent idea, distribution, distribution of the town in a big city map _set_ in a glance, with the kind of interactivity (although this time also appeared to be very ai clumsy), the road, the effectiveness of the various forces and generals, but also singled out a different (and dos singled on the game, you can choose to have a transformation of the attack hits, while the dos is random, the overall feeling better on consoles many), or directly after the defeat kills (reminiscent of the classic King singled continent), and people excited. There are shops in town, you can buy all kinds of good treasures, for a collection of secluded players is a major bright spot, but after a certain character can also be equipped to kill, and even people who want to collect when on a full-time assassin ^ _ ^. And this mechanism provides more even play as a unified strategy, can think fast as his sword to kill and help complete the final unification of the strategic game is unprecedented. There are some shortcomings, treasures to a fixed number of mechanisms Character is also a fixed number of mechanisms, that is not the old and new do not come ...... so for the entire distribution of personal thoughts and feelings or strategic impact.
  Come to talk about the strategic part of the game, strategy game koei's strengths has always been, of course, do not bad (at the time of the level). Game of the points scale city, many fortresses quantity, quality varies widely. Of course, also in line with the history of Odawara also appeared in the largest one began to appear on the largest Azuchi and Osaka. The most productive city is Osaka and Edo (now Tokyo). So just like the previous koei strategy game, allowing the player to have a pursuit of military bases, increasing the attractiveness of the game. War, the battle is divided into siege warfare and field, fighting the same system, but a completely different strategy model, field can reach 15 to 15 army troops massive battle seem very impressive, siege warfare greatly on the defensive side favorable, also in line with the general rules of war, the battlefield of the three kinds of forces, competition infantry, cavalry, musketeers, so the strategy and tactics of war have a greater resource requirements, in addition to the military war fighting much of competition is resources, field _Select_ the front line when there is, the strategic location has also been an important requirement. And the morale of the fighting has become a very important symbol, which in the cold war era weapons is in line with the law of war. Encroaching also broke the previous three class rules, no longer lay in front of the city to fight back, you can lay an important military stronghold breath inside enemy territory, cut off some of the sources of supply has become a very important tactical. Of course there are shortcomings, war can not have reinforcements for joint attack is a flaw in the design, but after the work does not seem to get any improvement. But think about it, this design and Japanese war mode is inseparable.
  Taiko in the hands of a non-generals skills are growing, but the ability is possible, the ability to grow is only natural charm (such as allowing them to buy a gun you can add a little), other capabilities can be used to reward treasure way to get it increased, Therefore, highly skilled generals is particularly important on the inside, I do not like to reward increased capacity model. All the generals and the game is no age limit, that is, as long as you do not kill him, the ceiling until the game's (1590) are not dead, at this point to reproduce history is a great obstacle in the late Taiko Lane has been corrected.
  About Taiko age span, a generation of 30-year span, the longest should be the 5th generation, 66-year span. While obviously not long, however, as an era of romance is definitely enough, and Taiko a relative with other contemporary works koei is also completely different, is a day off, but you can also see the hour of the day, which for hundreds of Three month ending series of design is certainly a shame, but for this to develop a strategy game category, but it is reasonable. So do not worry about the problem of life-span for this game, you do not think enough time to appreciate the feeling.
  In short, although some places Taiko an immature, but created a new type of game precedent, and the game's playable now may well be strong even into successful works.
  II taikourisshiden Ⅱ
  Game Platform: dos, windows, pc98, ps, ss
  Taiko 2 in China's influence is better Taiko 1, which is normal, launched in Taiko two years, mainland China has a ps or ss is not much, but dos version only Japanese version, and only in Japanese dos platform boot, dos platform in general is garbled, and the third wave of Chinese windows version seems to be something of a post-2000. For various reasons, the domestic fans 2 Taiko Taiko obviously not more than one. But do not be thinking in terms of game Taiko 2 nothing special, I can say that if it is not the picture and other reasons, too COURT arguably the strongest in the series a.
  Taiko Taiko 2 and a maximum of two different, one is a degree of freedom, a multi-role. If romance is a Taiko Hideyoshi's legendary life, and that is really Taiko two role-playing system Topsy history. Taiko 2 has a high degree of freedom, the first letter is no longer around long home turn, you can always become ronin unfettered, free to practice their skills, you can join any one of the great masters become a warrior in Unlike Taiko region 1 in a go, or has finally become a unified name Zuo down. People regard, or only be used when the game starts the game Hideyoshi clearance again after 4 individual objects can be _select_ed to play in the Super Taiko a wise Mitsuhide and annoying Shibata are out of election, plus special the new generals to choose from, greatly increasing the game's re-playability.
  Let's look at other systems, the task of strengthening freedom, and this is a very good playing point by their own funds to perform tasks to master, you can give full play to creativity is not being accused of corruption ^ _ ^ This has been going great embezzlers can even reproduce Okubo Chang's brilliant, of course, modify the unlimited money has become a kind of fun, which is less than Taiko an experience, but not as good as here, PS and SS version pc version, because the two release of funds platform is not discretionary, but that an inherited Taiko _set_ting, neither corruption, nor used their own money in the task, which is a great pity that year when playing PS version. But I feel pity that you can encounter in the middle of npc task greatly reduced, so that the impression interactive hit points discount. In the task of developing new fields as well as walking map design game playable, this is about the creative Taiko prototype 4 and 5. Designed to bring men to do attendant very place, in the middle there is no continuation made after, but has become a highlight of the second generation, he can give you a heads-up on the implementation of the Interior and of great help. Especially when giving the player a feeling to go out with a younger brother, and elegance.
  Map Taiko an aspect ratio has been greatly expanded, Kyushu four countries appear in the game, which means more power more fortresses and towns, more weapons Award truer Kingdoms history. In the city the size distribution and the city has basically adopted a generation design, Osaka, Odawara, Azuchi Edo are important city, outside the map size than Taiko an atmosphere a lot, the city will scale and footprint increases together. The town is not much change, Beijing, Namba, industry is still commercial center, but because of Kyushu incorporated, Bodo peaceful town of households is also important. Here especially want to say one of the biggest advantages is the city Taiko 2 layout, this designer is very hard, a lot of the city has its own unique layout of the city defenses, such as Gassan Tomita really is only one leading to the castle tower narrow Hill, these layouts can be seen on the battlefield, is one of the highlights of the game. These designs are supposed to be able to reproduce the history of the famous battle, but two generations of siege _set_ting really make this design becomes pale, explained the reasons behind there.
  The ability to reduce the character than the one Taiko a useless ambition has been canceled, become a hidden fixed capacity, and if there is no ambition to simply send troops name treetop. But the two skills increase, with as many as 10. Whether men warrior can practice all the skills or the ability to go up, this is a controversial point, some people think Taiko a fixed capacity and better skills, abilities only by the willingness to add more fun by themselves, reflect the generals The difference, while others think that the difference in the initial capacity conditions generals had already manifested, good generals more likely to become all-powerful generals is a difference, and this practice mechanism allows you to spend more time on the train men to increase the gameplay. I tend to start comparing the former argument, but later Taiko 4 and 5 in the middle and get a road, I feel better, to be explained in the following description. Another character becomes clear, and it also adds some character kinship, for example, you go with the strategy really fortunate LONGCHANG Tian Changxing will get lucky with the relationship he is. From the protagonist's own practice, the practice Taiko Taiko than 2 1 trouble, many items is the ability to practice in certain places, skills, money consuming relatively large (perhaps also the benefits of increased corruption and fun), and Taiko an initial capacity is much lower than the remainder points plus almost finished and rookie general, the role of skills and abilities reflected more in the course of the game is important so that the side of the players quickly increase their desire to exercise.
  About the role played by the system, because freedom has greatly increased the role of skills reflect greater playability is greatly enhanced. Taiko treasures are in an important project, as well as figure 2 Taiko treasures are not using fixed-number system, the treasure also appeared grade division, there are as many as 15 grades, high-grade natural treasures is expensive, than too Court 1, without modifying the premise, buy almost all things become treasures after Castellan, then you can call the military funds ^ _ ^, this position has also been reflected Santo. Lord also joined the country's identity, players can not only does not disappoint with its own city can have its own territory, thus increasing the "Zuo" playability. Treasure is no longer a reward of use, when the generals in hiring, particularly hiring of his country when the generals treasures can also be a bait, although I always felt when hiring reluctant. Has also been singled chopped Taiko is a big selling point, the Taiko two inherited this system and has improved in form, in addition to general attacks, throwing sand, etc. can also choose dirty means, intimidation and other senior tactics. And because the two levels of cancellation, singled and skills more relevant, it also requires players to be more agile, but that does not mean because of the strong duel level differences caused by overwhelming advantage, the design should be more humane. Plus you can bring attendant, the protagonist of security or generally guaranteed. People of age are added in, the young generals degree has become an important indicator to measure. I think the age to join is good, after all, a new generation replacing the old one, as if even the Maori people has always existed, the changing times would not have been completely concealed? But unfortunately two generations of generals number is still given number system, and the generation of the same old not new do not come, which is why some players have been some of the late Warring States champion could not find the reason. koei of this design is to make me understand, is it too will be a period of generals enough memory (laughs)? And the total number of generals has only 700, it should not cause any major problems fishes.
  Look at this piece as a strategic game, Taiko is still fighting two siege and field remains the same system in different modes, played a few generals is to reach as many as 25 people almost unprecedented, five minutes there is also the basic unit squad, in the field can be expanded to 25 troops. Trick number of role has been greatly enhanced, and this is a controversial point, some people feel the power of wisdom has been reflected, is a good thing, would have led war is resourcefulness. Some people think a lot of times do not meet the Japanese front war mode, there are close to three suspected not his style. I think both are justified because the two generations is highlighted in the strategy was indeed very important. Morale is still leading the war, a worse than Taiko. Even on the battlefield feels is the main point of attack rather than military morale, reminds me of the ancient art of war in the famous phrase: "the hearts and minds, is under siege." In siege warfare, the front also mentioned the city's layout features one said, although this is the highlight of the game, but was somewhat unsatisfactory siege mode to obliterate a lot, because when the siege, the wall can be _set_ regarded as a flaw, at least so easily over the wall to let the city become defensive geographical advantages as unbearable. Overall, the play Taiko 2, when the war started like two modules, and later still feel a better.
  Also make a simple comparison on ps, ss version and pc version. Second-generation and generation different, pc version to perform well in front also mentioned the problem of freedom of capital, not only that, maps of pc version better than the tv version. The first is the size of the city has a more intuitive feeling, and a great freedom of movement pc version of the map, especially the freedom to move around in town there is a feeling in control of their own, and put the tv version of this degree of freedom is completely became the _select_ed item (players played both fully understood). Tv screen version wins a chip is, after all, the performance of the year tv platform still very dominant, two generations or even a 3D style. Tv version of the game in terms of the advantages to say that stunts and front-line character, but in fact carefully savor, perhaps the game battle flaw. And more than a cheat, enter the name of the new generals "II taikourisshiden" can enter the hidden mode, you can hide the extra 10 characters, Zhuge Liang was among them -!
  Taiko 2 can be said that this series landmark work, gives the impression that really did inherit and carry forward the work behind the prototype system also has a deep impact. My evaluation of this game is very classic masterpiece.
  II taikourisshiden Ⅲ
  Game Platform: ps, pc
  From 2 to Taiko Taiko 3 experienced a short period of time does not have to completely from windows dos era era, this change makes this series from the glittering game pc jump on the platform, convenient operation became a game requirements An mainstream. I would say that the first two Taiko to praise my main, so I will introduce three demoted based, natural causes are many ......
  Taiko 3:00 just got really excited me, in an era of rapid development of the performance of the host pc, it is believed will see a picture of the game tends to be more perfect work. Taiko three areas on the screen is also really did not let me down, figures _set_ very beautiful, is no longer the 1 and 2 can be summarized as a picture, but the characters have a bust of the design, which is an improvement, Although the pursuit for a really good game screen is absurd, but everything can be perfect, after all, is a good thing. In _select_ing individual characters when only two objects, and new character Liang Tian Later, I also learned that almost belong to a subsidiary of the product type, add a little of the late game, that can be seen only Tokichiro to the game. This is a little disappointing, but it is not the point, can be seen as Taiko origin back to the original design, "Taiko" who came. So how do the other systems?
  First, take a look at this piece as role-playing, we can rejoice to see that the relationship of the character _set_ appeared, this _set_ tightly linked factions in the family _set_ting that was very creative. The so-called family factions, that is the position to minister of state "between the left and long, Niwa, Shibata, forest" four generals, headed home in the Oda home, this _set_ting is too Pavilion 3 of the biggest bright spot, and then when the protagonist rise and the development of the plot, and will increase the sensible faction faction Hashiba, then turn left as long between the forest and the exiled stable at four factions. This _set_ting has a certain analog authenticity, reminds me of the Chinese kings court to weigh the various stories. And people kind of play in the process smooth and slick pleasure in life, to see their factions and growing power of the home government monopoly of a thrill from the side greatly increased the gameplay. After leading role name, his home appeared Hashiba show long camp and bee must 贺正胜 faction, the faction time is a little pale, because as the protagonist monarch but you can not own the balance of power at home factions, indeed, Unfortunately, a lot, and I think it should be added late in the game to send Ishida and Tokugawa faction. I do not know why, this faction is _set_ in the future where the sequel has not been inherited, but the relationship of the characters or inherited down, and more intuitively obvious. Later, I thought, because in the sequel multi-role model may determine the inheritance of this system is not convenient, after all, the design of each family faction name is not an easy thing, but made after a large variability in the generals, death at any time and poached possible, so the design can not.
  Everything also has two sides, perhaps because the _set_tings to allow the game faction generals age, status and belongs to has stability, it does not look like us but we are witnessing history Fun and Romance history just ... Also ... is the most talked about players ai interactive game disappeared, the whole map of Japan where only you wandering around, singled system is completely canceled, the reason is probably greatly reduce the total number of generals, appearances Almost all have a more detailed record of the generals, and the ability to weave 田家武 other home than the number of very uneven ...... great change in the character of the _set_ting, the ability of four skills 12. 10:00 ability of full value is essentially the ability to ability the fact can not be called, should be called qualification. Because the difference between the figures entirely on the skills, just the ability to determine the so-called cap your skills practice, that a mediocre ability of highly skilled generals, you also can not let him practice generals worse than those with low skills, the ability to . Such a system some go to the extreme, but the ability to determine the upper limit of the skill _set_ but found the hands of the generals about Taiko Taiko 1 and 2 of the practice of moderation, this point was made after been inherited and modified. Skills worth mentioning is that, for the hero to join a special auxiliary skills, this has become a hero and npc are made after the difference in a big flag.
  Look at the _set_ting mechanism treasures, treasures Taiko hierarchy 2 is inherited down, kind of treasure becomes more important, because the degree of relationship between the characters join generals preferences of each game are also listed in the design, treasures for gifts has an important role to draw on the people, so send generals preferred species is essential. The single mechanism also broke every treasure, the treasure is the only high-grade, low grade treasures are you can buy more than one number can be repeated to buy, so send treasures to solve a lot of players feel pity for others psychology (I was one of them, because a little collection secluded ^ _ ^). In particular this kind of horses to join a successful _set_, you can move faster to get the horses in this _set_ting has been made after the succession, but the only thing I regret is not reflected in the outside world map appearance, and hold the horses are not using it can not be independent. 3 years in Taiko no mechanism npc treasures still held, although suitable for the hero to collect, but reflected in the historical authenticity of the treasures within this module, a legendary treasure it to emerge. Treasures of price _set_ting close to 2 generations, but to be more expensive, but Taiko 3 is basically making money by gambling, especially in Vietnam and the Hokuriku area tavern Echizen lucrative ......
  Let's look at _set_ting strategy for this module, generally speaking, here is Taiko three biggest flaw. Raiders stronghold of freedom did not, but this is not the point, after all breath inside enemy territory scoring mechanism also has the unrealistic nature, although Taiko 1 and 2, where I bored. But the key is to fight mode is very dull, city Raiders to the city to do some special appearance particularity, but the distribution model is single, but the Raiders almost all the way down the enemy's morale after the siege, what to send to send ninja harassment , and the army can not control, causing me to play in the process does not expect any fight ...... I think even the modules are made after years of war, there is need for change, people like Gale Biography siege mode. Anyway, the war almost no art at all, much of the blow to the enthusiasm of the players late game.
  Taiko 3 overall in my opinion is a failure of the works, but the status is very important, he laid the now popular Taiko some important system model, especially some creativity and change the system provides a good relationship between the degree of generals foundation. But I think three Taiko Another important advantage is that because the hero of unity for the record Hideyoshi's life provides a good platform for the game, the game-related historical events Hideyoshi instructions are more detailed, and even all the relevant cg There are (for example Tokichiro married ^ _ ^). So as the "Taiko" Biography of the mind game also has some collectible value.
  ps 3 version of Taiko no specific studies before, but ps version of the story can trigger special official career other daimyo, when the lord to rebel, treasures can also increase the capacity value.
  II taikourisshiden Ⅳ
  Game Platform: pc, ps2, psp
  4 Taiko appeared not long after the third generation (as opposed to other games koei development cycle), Taiko 4 combines the advantages of the first few Taiko, and developed a playable game can greatly increase system that the card collection system. The biggest highlight of this system is the card of the type, character, skills, and other attractions, so that from the side greatly enhanced playable game, especially for the perfect note and collect some game enthusiasts. In this system, the characters in the card is heavy among specific _set_tings are in the player during the game, the other generals are related degrees, when the relationship is best when you can get the figures presented his card, The result is that players can choose the characters for the game. And the character card is divided into three classes, relationships full of cards sent directly to the general relationship between full and then meet one of the conditions is the condition npc card, you must get a special way by other special cards. Such a _set_ting will not only greatly increase the enthusiasm of the players play the game, but also for you to collect special cards require a deep understanding of the game itself and the relationship between various historical events and figures, in my opinion, a Taiko 4 success also lies in this, that he no longer allows players to just stop playing, and let you go unconscious background to study the game. Of course, this has always been to use the _set_ting for a game of glorious difficult to add another layer of barrier, perhaps many players have been blocked in the outside barrier, but in my opinion was still important. By convention, we continue to role-playing and strategy game from the analysis of the Taiko 4 bar.
  You can see that in the role-playing Taiko four modules in a variety of excellent experience learned before. The first is to give the feeling of interactivity has improved, although the relative Taiko contrast maps 1 and 2 has shrunk a lot, but the city and towns have made the three-dimensional, which could not be inherited in the 5 years I Taiko is a great pity, but overall there are still a lot of NPC. Because the character's abilities and skills in addition to the special character cards became the focus of distinction, for these special cards have singled out, there used to fight together, and are also used to perform tasks in other cards. These cards are truly reflect the diversity of the difference between the generals of the door, such as the field of special formation Uesugi Kenshin Card "car hanging" on springs Ise personal battle to keep special card "tail back", "Juggernaut" and other , reflects a generation of military deterrence God and Juggernaut. There are title cards can be corrected on the ability to supplement, this card allows players to have more in the course of their pursuit of the exercise and had a subconscious sense of accomplishment. It is because of the existence of these special cards, some of the Warring States era of dignity are basically in the character _set_ of any one location for more than before to be balanced. Degrees of freedom is inherited Taiko almost 2, and the biggest breakthrough is that the players in this era of the Warring States is no longer just blindly go right to pursue and glory as warriors, but appeared to become a businessman, or a ninja sword home (fencing family also can be regarded as a by-occupation), such as a different route, but during the game due to the different identities can also trigger a lot of different events, such as _set_ting the game more diverse, and it was in this _set_ting Taiko 5 Better technology to strengthen and complete.
  Look at the specific operational aspects, the first is the introduction of small game, I said in Taiko 2 years to develop new fields need to play a little game to go fight the grid, which is in the Taiko four years has been unprecedented strengthening, either exercise capacity, practicing skills or tasks has a corresponding game play, the effect on your goals and you play the game to be judged good or bad, but there are certain skills to play around with the help of some games, especially too Court 4 in each play the game there will be a comprehensive record of achievement, for some players really is kind of perfectionism is not a small challenge. _Set_ this effect is obvious, the strength of the players have higher requirements, and the game was more transparent and intuitive, but the drawback is there, Taiko 4 in the mini-games rely too much luck factors, such as exercise Riding is almost entirely a game of luck, this point Taiko five years to get a relatively good improvement. In terms of the players singled more concerned about is the card _select_ion mode, the card has a general cards and special cards, general cards can be issued in several different combinations of skills, especially for a few special people, there are some general cards hidden portfolio, which use a special card into the card, use the card and passive resident cards, special cards are often the key difference between the high and low figures of martial arts, but also about the key to victory, has a specific role during the game that I do not say anything a.
  Let's look at the situation in this regard treasures, treasures basically a three-generation model, 5 Level 4 Level of the following non-unique treasures, simply means that special gift items. But the rest are the shortcomings of the third generation, many treasures grade basically do restitution, Tadakatsu dragonflies cut right symbol Adachi family ghost pill, Matsunaga whom died of ancient Tianmu flat spider, Keiji Maeda of pines, etc., so difficult for these players to hand the treasures will stir curiosity and thus to understand the historical background of these treasures and legendary stories, although this is not a _set_ of creative (long since the Three Kingdoms the case), but in the history of Taiko is a breakthrough, perhaps because of the optional character make such a diverse _set_ that seemed natural. And get in the way of treasure has also been innovation, there are some special treasures, and to be triggered by a certain event to meet certain conditions before they can get to complete certain tasks, such as Moye sword, the day murakumo (Kusanagi sword), so also the side increased gameplay and resistance research, is one of the true highlights of the game. And Taiko 4 in trading products introduced this _set_ting, players can earn huge profits made the difference in approach to regional trade by transport goods, but no longer as profitable as Taiko 3 basically rely on gambling.
  As a look at this part of the strategy of the game, the first Taiko four territories still using three type of model is not a one-time scoring inside enemy territory, although before the game came out, I always wanted to restore it 1 and 2 a system, but the developers seem to think that such a model is more beneficial for the strategic layout. Taiko fighting and singled out like 4, either field or siege warfare are generally cards, special cards and resident cards. The difference is that, in the field morale is one of the most important indicators, but the positive effect than its predecessor attack has been strengthened, but an important factor affecting the morale of the formation before the confrontation decisions grams of formation impact on the whole morale up as many as 30, and thus makes the Army of God because of the unique Uesugi in the field in front of the car hanging big advantage (although Yan Yue did not take advantage of the array). The siege warfare differ, there will be no impact on the formation, but the importance of the defense of the city yet to upgrade to the first place, as long as the defense becomes 0, no matter how many troops will get the victory in the battle siege. This makes it easier to attack some of the city, especially those with "earth dragon attack," the resident card and the "gates blasting" special card after the result is the number of years without breaking Ishiyama Honganji was I in a month scored the game's historical authenticity seems a lot weaker. I feel this _set_ is a pity, even at 5 years Taiko eased with this regret was not completely resolved. In Taiko War 3 was added in four generations in artillery ordnance has also been a greater strengthening, particularly in siege warfare where it is almost always, I'm wondering with the times and the psychological "Taiko" development, technology seems to be has become the first combat ......
  Taiko ability to have five figures, there are 16 skills, _set_ close to Taiko 2, 3 above me said Taiko ability to _set_ the characters though not very successful, but to find a comprehensive and Taiko 1 2 moderation, and moderation in the 4 and 5 generations in all made me feel very successful. And the men NPC practice, it is almost perfect this _set_ting, the ability to be immutable, thus avoiding garbage characters in the history of Taiko 2 is also possible talent, but also the difference between the characteristics of the generals, but also the ability to a qualification, skill determines the upper limit of the generals have been practicing the success rate, which also avoids the Taiko an immutable generals in principle. For men generals if the hero has a special card also can learn, so that also contributed to the players to understand what a special card in there and how those generals learned. Personally feel that this _set_ is very successful, so there are five generations to inherit and carry forward indefinitely.
  Addendum: Taiko 4 spots where there are 10 cards, the distribution of these spots on the map, go to specific places you can get, this _set_ting is very interesting, reminiscent think about the development of the country's tourism resources and allow players more understanding of Japan, the feeling is in the game allows players to surprise more than a place. In addition, from two players look forward to the start of the new generals login also realized, though only two faces to choose from, but the grace of this role-playing game a lot. These two _set_tings is undoubtedly successful, Taiko 5 in unprecedented strengthening is the best proof.
  Taiko total of 595 generals 4 player can choose (of course, the premise is to get the character card), plus five bonus Lika is 600, the game regarded by leaps and bounds, with a very popular card collection system so that the quality of the game itself increased to unprecedented strength, though later on the card system has been controversial, but have to admit, so glorious Taiko series and put on a new blood, and the results are also significant. My assessment of Taiko 4 is: a revolutionary past and works.
  II taikourisshiden Ⅴ
  Game Platform: pc, ps2
  Taiko appears 5 seems to be inevitable, a new Taiko development path in Taiko four years found to have a continuation, because Taiko 4 after the beginning, a lot of imperfections in the player psychology is regrettable, So Taiko 5 seems to appear and look forward to the continuation of a necessity. Since that Taiko Taiko 5 is a continuation of 4, then 5 will introduce Taiko choice of reference - Taiko 4.
  First see is diverse career has been strengthened and improved, at the beginning of the game, there are five kinds of routes and corresponding human primary occupation for players to choose, rather like Taiko began only four can play Tokichiro . Taiko 4 in very sound businessman and ninja route has been improved in 5, almost in a line with the same playability and warriors new career posture. Not only systems do better, and it also has a new, new primary occupation pirates also attracted the attention of the players. The sword-ho career still seems to be the main and sub generic career. After the occupation diversification biggest change is that to get some professional character card, must also be engaged in the profession in order to get different occupations is not going to send cards to your task, seems to be a different kind of way is not phase to seek ideas ...... and vice career in the game has increased, fencing can also be used as a deputy home occupation, as well as tea, blacksmiths, doctors, and occupational characteristics and each have their own role, but also the corresponding there is a trigger of some episodes, to be followed a little detail. Although this _set_ting greatly increases the game's playable, but it has also greatly increased the complexity of the game, making it difficult to use the already glorious game more "unfriendly" the.
  Re seeing is the total number of cards increased sharply card collection system, character cards with professional integrity expanded to 800, various Cheats, title, and other, even spot cards are greatly increased. While increasing the difficulty of the game, but it does increase the playability, especially an increase in the title, seems to have more players to pursue, and "other" cards many career-related, increasing the fun of collecting other occupations. Particularly like to talk about sights cards from 10 to 32 4 5, and almost everywhere in Japan monuments, natural attractions come to a full introduction, increase the game fun while it seems really kind of tourism development potential . Cheats card and talk about the fight card together with the essential difference between the 4th generation, 4th generation card is to use style, have the card in a personal battle after battle in harmony appear randomly choose a card to use, and five generations of the card is just a form, With this kind of skill is essentially, is actively used in combat style. Difference between this card also determines the essential difference between 4 and 5 on a number of critical systems.
  About treasure system is similar to the fourth generation treasure level, type, or price of the initial state of the holder does not have much difference, but in advanced treasures and the number of ordinary treasures are significantly increased. But the most obvious difference is: Because the relationship between types of weapons with the battle system have a more personal details of the division, weapons of swords, guns, guns, chains, pain-free (shuriken), bow, including armor, weapons, including with the can be equipped, this is a significant change, but also an important bright spot Taiko 5, as to the effect of the following equipment in the analysis do some fighting in the detailed description. Npc for treasures held mainly by acquisition method to steal commissioned ninja (or your own ninja leader), or become a martial artist so he sent you (relatively difficult) by Professor martial arts. But the importance of the whole collection of treasures seemed to ease, as five generations in the build system adds a treasure became open tearoom tea can make tea, became a blacksmith blacksmith can make open arms, to become a doctor can be made to open Medical Center drugs (not a special treasure, but some drugs manufactured only get), and made tea and weapons increases manufacturing experience (manufacturing experience is hidden experience) can produce very good work, but also for unsatisfactory work can be discarded. Such _set_tings are also greatly increased the pursuit of the perfect playability and vice career players.
  Hop on a personal war warfare systems. Personally, I think the 5th generation of personal war is a good idea, though not the best, but at least in the history of Taiko is the best time to _set_ the whole battle system is a prerequisite personal interaction mode, with the round value can increase strength, air force value can be driven Cheats, and upper air force and the level of skills connected with fencing. In front of the treasures in talking about the kind of division of weapons and equipment, and equipment, the effect is also reflected in the personal battle system, what weapon you equip, you'll really use this weapon in the battle, and each weapon has a different attack patterns and a _set_ of special Cheats support (of course, the premise is you learn these cheats). Such a _set_ting is very good, when I play here always seems to think when Taiko series launched online game possibilities. The battle system is also combined with far too Pavilion 4, the first field of the mode seems to use the typical SLG game model, but also from the use of fighting before Cheats, comparable to the three countries in the use of strategy, skill and a can only be used once, and the total number of military skills to use and learn about the level of skill, 4 arms and Taiko similar steps guns plus guns horse riding. Siege warfare is a bit rigid, though not as Taiko 4 overall defense of the city exists, but only 5 Taiko no sheets allocated to the gates of it, as long as the main gates of victory broke the battle seems to be a long letter cited Wildness 7 siege mode. Cheats and field use a different one and the same skills can be used multiple times, but the total number is still using the skills learned by the military level. Where fighting has supported reinforcements, but also can simultaneously have two reinforcements, but in my opinion there is also a bug, and sometimes difficult to attack the city to grant the enemy reinforcements but then our great benefit, because the enemy reinforcements will be transferred to to field mode, and repulsed the enemy as long as the Lord here on a field together with the city Raiders win, so go to the field to lure the enemy to surround and annihilate the coach but beneficial to the overall victory in battle. In siege warfare in the existence of a "form" parameter, which is to see to be viable in its current form, can be obtained under favorable circumstances through negotiation battle victories, the main city overwhelmingly favorable successful, can have advised him to seppuku, especially attack the main city may also require sacrifices required to get rid of allies and other interesting options, I think this _set_-point game regarded as a great success of it.
  Let me say interactivity, interactive games unprecedented good, especially the official version 1.11, NPC are often out walking, even Rikyu are, people delight. Look at AI _set_tings, personal battle, I think the AI ​​is _set_ to be pretty good, considerable strength when there is a certain feeling of victory difficulty, the whole can in close combat module, at least know Cheats and concentrated using a variety of attacks Lord, but actually appears to lack a strategic module, or most of the name are the ideal place to _set_ uniform, such as Maori family, Shimadzu, Ida home, etc. are stalled in place after unification, the real the way the act seems only Nobunaga, Shingen, Ieyasu et al.
  Finally elaborate game career, samurai route and 4 or less, but it is worth mentioning that 5 Taiko Taiko game than 4 to improve, reflected in all of the games are almost always dominated by the strength and not luck based, mining, except that the main occupation ...... businessman personal feeling very fun, support name, obtain control over the business cycle, the sale of goods on the road, or even loan sharks, especially foreign trade simply turn you earn more than Taiko too much to play more than four points. Ninja route autonomy lot stronger than four generations, the name of freedom to attack the major cities, to become dominator behind, but this route is very obvious drawback is that out of the Iga Nobunaga off special episode, the name will never attack forces Ninja forces, there are also shortcomings in this pirate forces, this is one of my 5 Taiko the few regrets. 4-fencing a lot better than Taiko, because schools to join, so fencing career and the entire home games are considerably, because of the success of weapons diversity _set_, Japan's Warring States era of all major genres have appeared in too Court 5, it will not only increase the game also allows players to play the point more in-depth understanding of Japanese history, because the most important in the field of culture and tea culture is kendo culture. Overall, about pirates and ninjas, but more fun is the overseas trade. Overall, several main occupation, compared Taiko 4 is definitely a lot more fun, but still there are likely to develop, but I do not want this development in six generations, because I am more than looking forward to the development of innovation appears .
  Too long ...... two sections to write. Look at Vice occupation, fencing home is actually a deputy career, because in other occupations while also founded schools to learn fencing, but the difference is not opened Hall Road, the home features fencing can become great masters of the art of war guide and can also serve the home (reminds me of the Yagyu Tajima Shou), but this would not be becoming Santo. Tea I found the biggest benefit is the whereabouts of about ronin, ronin and name to find drinking tea can recommend to the great masters of the ronin go, kind of a sense of the outside world domination, but when looking daimyo held senior tea drink tea tea can also be used directly change cities (the premise is still ronin), very easy job. The biggest advantage is that the blacksmith made weapons, the other cannon can do it yourself, buy a big barrel next task can be a lot of corruption (* laughs). The greatest advantage of the doctor is to create some good drugs, many of which can not be bought, in fact, of no use to open Medical Center, in addition to triggering episodes get kind treasures, another doctor's outcome also want to play the opening, the same can not open doctor administered, and in addition to what disease projections are used to buy medicine can cure, but the most important point is that if you are a doctor, then at the same time is a warrior, so often you can meet other daimyo to hire you, I feel very interesting . Because there is such a diversity of career, the outcome is also diverse, there are as many as 30 kinds of outcomes, we all slowly explore it.
  Addendum: Taiko aspects of the character the ability to _set_ a more reasonable 5 feelings about the characters and almost the same Taiko 4, 5 kinds of capacity, 16 kinds of skills, research ability of the kernel can be found in the presence of hidden ambitions and some of the character of the project (current patch version You can directly see). Training is also about men and four almost every capacity while sometimes attend skills qualifications, skills can attend more than 40 related to the period, 50 in two, 60 three sections, more than 70 (including 70) can be related to skills Xiuman However, the ability to go up the more the higher the success rate. Also on Taiko map interface _set_tings 5 ​​4 feeling better, especially the representation of the town into a planar to make a circle the size of the scale, but on the 4th generation of three-dimensional model was not retained (three-dimensional model was first believed Nagano hope to use the 7 and 8), and also my Taiko 5 on a big regret. Again on 4 and 5 figures _set_, basically a continuation of the third generation, but from the beginning of the existence of four facelift system, along with many special people change identities are changing, more prominent in five years, the protagonist Hideyoshi change equipped with four _set_s of as many as five years after ...... and a lot of the characters are particularly handsome facelift, we explore it yourself.
  Taiko 5 is a successful work, no doubt about that, regardless of the degree of innovation and inheritance degrees are good. Now about 6 Taiko no exact message, I hope it can continue to give me 6 and amaze everyone. I give Taiko 5 evaluation is: not much regret the good works!
Translated by Google
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Classification details
PushengxianxiuZhengmushizhongLijianyihongthe eldest son and his family
ZuishangyishiJigangqingshilangcountry Amicability SamuraiJinjingzongjiu
QiushangjiujiaChuanshangzhongzhiChuanshangjiulangTianye solemn
SanhaozhengshengSpruce ZhengxiuSpruce YiyouYouye Jiro Samurai
cropland Bei town cycleItakura ShengzhongBoulder ZhijiuMaoshoushengzhao
Daojing royal clanQianyexingchangLumingshenglongPair Jianding
ChaocangzongdiLiujiaochengzhenLiujiaoyizhicore a layman Buddhist
Jichuan Yuan-chunLumingshengshiLumingshengxingfull moon Rokuro
Shichuan WuyouweimenTorii YuanzhongTaitianniuyiZhuzhong Heavy doors
HekaoxiulongXieban'anzhiShengjuqinzhengApo- mountain Jingren
Nagoya ShansanlangJiecheng HarutomoJiechengzhengshengSebushengchang
XiaoliyuanchangshiQianye Cheung HongSongpu town faithZuozhuyixuan
BupoguangzhiShuiyeshengchengCunshangguoqingZuotianyansilang
Naizuo Japan aidZhengmushimaoYidizhizhongxiuWada Weizheng
Haiye RokuroXiajianzhongxiaoZuishangyishouAutumn mountain Xinyou
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